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Best critical ops settings 2019 android
Best critical ops settings 2019 android












This can drastically reduce memory usage. On this platform, any random nodes on Sound Cues will automatically only preload this number of branches and dispose of any others on load. Maximum Branches on Random SoundCue Nodes If set to 0, will default to the Sound Group on the relevant Sound Wave. Otherwise, the first chunk of this sound is cached at load and the rest is decompressed in real time. When Override Compression Times is set to true, any sound under this threshold (in seconds) will be fully decompressed on load. If enabled, overrides the Sound Group on each Sound Wave, and instead uses the Duration Threshold value to determine whether a sound should be fully decompressed during initial loading. Quality level to cook SoundCues at (if set, all other levels will be stripped by the cooker). If your desired occlusion plugin isn't found in the dropdown menu, make sure it's enabled in the Plugins window (main menu: Edit > Plugins). If your desired reverb plugin isn't found in the dropdown menu, make sure it's enabled in the Plugins window (main menu: Edit > Plugins).ĭefines which of the currently enabled occlusion plugins to use.

best critical ops settings 2019 android best critical ops settings 2019 android

If your desired spatialization isn't found in the dropdown menu, make sure it's enabled in the Plugins window (main menu: Edit > Plugins).ĭefines which of the currently enabled reverb plugins to use. See the Compression Overrides table below.ĭefines which of the currently enabled spatialization plugins to use. Will evenly divide sources to each source worker. Will only use up to max number of sources (Max Channels value).

best critical ops settings 2019 android

The number of workers to use to compute source audio. If this is set to 0, Unreal Engine will use all the channels available. If you specify Max Channels both here and in your global audio quality settings, your application will use the smaller of the two values. The maximum number of channels (voices) to limit for this platform. More buffers increase latency but can compensate for variable compute availability in audio callbacks on some platforms. Lower values decrease latency but may increase CPU cost. The amount of audio to compute each callback block. The compiler version to use for this project.

best critical ops settings 2019 android

You can choose from the following options:Įnable this to use DirectX 11 and DirectX 12 as targeted RHIs.Įnable this to use DirectX 12 as the targeted RHI.Įnable this to use Vulkan as the targeted RHI.Įnable this to use DirectX Mobile Emulation as the targeted RHI. Make sure the RHI you select is also selected as a Targeted RHI.Ĭhanging this setting requires restarting the editor. Here, you can select which Rendering Hardware Interface (RHI) to use.














Best critical ops settings 2019 android